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START THE PARTY. FEEL THE BEAT. MASTER THE GROOVE. 

Step back into the golden age of gaming - and experience rhythm like never before on the legendary Commodore 64. For 1 and 2 players (PvP).

This is not just another rhythm game. This is a love letter to the SID era.

Built from the ground up for real hardware, this fast-paced, joystick-driven rhythm experience challenges your timing, precision, and sense of groove. Inspired by arcade classics like Dance Dance Revolution, but reimagined for the C64, the game delivers pure retro intensity with a modern twist.

Gameplay

Grab your joystick and hit the directions in perfect sync with the music. Easy to learn, hard to master - every beat counts. Whether you're playing solo or going head-to-head with a friend, the challenge ramps up fast.

  • Tight, responsive joystick controls
  • Single-player mode to hone your skills
  • Two-player mode for competitive rhythm battles
  • Increasing difficulty to push your limits

Legendary Soundtracks

What’s a rhythm game without unforgettable music? With the support and courtesy of  C64Audio.com, we are able to present you the grandmasters of SID music. Dive into a curated selection of iconic SID tracks from true legends of the craft:

  • Rob Hubbard (Commando, Sanxion, Monty on the run, IK+ and many more)
  • Ben Daglish (Krakout, Bombo, Thing bounces back)
  • Matt Gray (Last Ninja 2, Deliverance, Dominator)

Feel the pulse of classic chiptune energy, faithfully brought to life on original hardware. Every track is a challenge. Every note is nostalgia.

Features

  • Authentic C64 experience - no compromises
  • Crisp visuals and smooth scrolling gameplay
  • Pure SID sound straight from the source
  • Designed for both newcomers and hardcore retro fans

Why You’ll Love It

Because rhythm never goes out of style - and neither does the C64.

Whether you're chasing high scores, rediscovering legendary music, or competing with friends, this game brings together the best of arcade rhythm gameplay and 8-bit charm.

Are you ready to hit the beat?

Plug in your gear - and don’t miss a single note!

Updated 7 days ago
Published 18 days ago
StatusReleased
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorRoman Werner
GenreRhythm
Tagsben-daglish, Commodore 64, ddr, legends, matt-gray, Music, rob-hubbard, sid
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

goatbeat.crt 176 kB

Comments

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(2 edits)

Very fun music game, especially for two players, with many well-known tracks from renowned chiptune legends. A save function for highscores and an import function for additional tracks would have been the icing on the cake. Our German-language review can be found at 01:24:22. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂

(+1)

Thank you for the great review. Wer are currently working on v1.1 to make the 2-player-mode even more fun (we removed the knockout feature so both players can do really bad and can still finish the song). 

The high scores are being saved to the cartridge (.crt) but you need some extra steps on C64 Ultimate or VICE before you remove the image to save the current image back to disk. Just google "easyflash high score saving".

Excellent game with great musics. I added it to my video along with other games released in April.

Thank you. And thanks for spreading the word!

(2 edits)

Great game, thanks.

(+1)

Thank you. Glad you like it.

Nice game!

Thanks for the promotion <3

(1 edit)

Grats on the game Roman - It's quite fun, though I'd like to suggest a couple of improvements. 

I think there should be an option to play through the whole song without getting knocked out.. It would make 2 player battles more fun.  

Also, there shouldn't be any energy drain when no notes are arriving - too often we were knocked out for no fault of our own.    I've been playing this online multiplayer on C64cade - the lag doesn't help for this type of game, but it lets you play online 2 player. 

One bug I found is P1 and P2 labels above the scores are the wrong way around. Player 2 wins at the end is correct, but their score was labelled P1 in game. 

Overall it's really good, and great to finally have a good rhythm game.

Hi Hayes. Nice to read from you. Thanks for your comment - and great feedback. Please note that you have a little bit of time after the note hits the center of the arrow until you missed the beat. So better be a bit too late than too early. It might make a difference. The songs were intensely tested by the team and it is normal to fail the first 10-20 attempts to play through a song completely - it's part of the challenge to train the memory muscles a wee bit. It's really easy for me to play through all the songs now.

I understand that the steady energy drain can be mean if there are no notes coming in. But every song can be done with enough practise and concentration. Regarding the lag - depending on the environment or number of beers - would suggest an option to adjust the precision. I'll think about that.

Bummer about the bug. But thanks for letting me know.

Cheers, the P2, P1 label things seems to be correct sometimes and not others, but better that port 2 is always P1 and port 1 is always P2.  Regarding the lag, it's not the fault of the game, it's the input latency from host to server on C64cade - which I made to allow 2 players to play online, so no need to change things for that.   I like the knockout feature, and understand practice makes perfect.. but for 2 player especially It'd be really nice to have a mode to allow to play for score without getting knocked out.  As one player gets knocked out and is waiting around for ages. 

(+1)

Thank you. I can confim the "winner is:"- bug - which has been fixed now. We also did some improvements on playability in that we actually removed the knockout feature from 2-player-mode. So playing against a friend should be more fun for both players. Version 1.1. is coming soon.

Uuuhhh :-)

Yesssss! :)

very good

Thank you.