New version 1.1 uploaded


I was made aware that the original version did not run on any VICE settings. I realized that I used a specific RAM reset pattern in VICE (see screenshot below) which fooled me that I could work with the initial char and sprite data without the need to initialize it myself. Unfortunately I had to touch up my code to initialize the RAM myself which made it an 11Liner. But maybe I will go over it again to see where I can cut down to bring it back to a 10Liner.  Anyway the new version should now run fine on any C64 (hopefully).


Files

deepblueascend v1.1.prg 821 bytes
Oct 02, 2022

Get Deep Blue Ascent (BASIC 10Liner) for C64

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